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Multi-user Virtual Environments (MUVE) (Example)

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Multi-user Virtual Environments (MUVEs) Student’s name Institutional affiliation Introduction The development of ICT has created an assortment of revolutions in many fields. In particular education has benefited significantly considering that it is now quite possible to perform tasks that were traditionally hindered by manual processes. Education can be accessed by the poor and this can be credited to Multi-user Virtual Environments(MUVEs). Essentially MUVEs can be defined as 3D or 2D environments which allow users to access content through an online platform using an interface. Thus one finds users have a mutual communication where they can cooperate and develop common projects with their colleagues around the globe in real time. Attributes of MUVEs MUVEs are associated with different features and include the aspect of shared space where people use a common platform to interact CITATION Rog101 \l 1033 (Rogers 2010). Besides the question of avatar emerges in which features can (2005). Three-dimensional virtual worlds and distance learning: two case studies of Active Worlds as a medium for distance education. British Journal of Educational Technology 36(3) 439-451. Ketelhut. (2007). The impact of student self-efficacy on scientific inquiry skills: an exploratory investigation in River City a multi-user virtual environment. Journal of Science Education and Technology 16(1) 99-111. Ketelhut Nelson Clarke & Dede. (2010). A multi-user virtual environment for building and assessing higher order inquiry skills in science. British Journal of Educational Technology 41(1) 56-68. Lim Nonis & Hedberg. (2006). Gaming in a 3D multiuser virtual environment: engaging students in sciences lessons. British Journal of Educational Technology 37 (2) 211-231. Qian Y. (2018). Integrating multi-user virtual environments in modern classrooms. Hershey PA : IGI Global Information Science Reference (an imprint of IGI Global). Rogers. (2010). Developing simulations in multi-user virtual environments to enhance healthcare education. British Journal of Educational Technology 1 1-8. [...]

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Instructions Technology is constantly changing and evolving. New technologies are being developed while older technologies are being repurposed for new uses and trends that are hot one month, but are not the next. While these advancements can be exciting, it can be a challenge to keep up with them. Fortunately, technology can provide a solution to this potential problem. This week, you will also examine the potential of multi-user virtual environments (MUVEs) to enrich and expand instruction by analyzing how MUVEs can support twenty-first century learning in the classroom. You will also explore the use of MUVEs for growing your personal learning network, participating in professional development activities, and maintaining new and emerging technologies. Be sure to review this week's resources carefully. You are expected to apply the information from these resources when you prepare your assignments. Multi-user Virtual Environments (MUVE) For this task, explore several MUVES, and write a paper that describes how you could use MUVES to engage colleagues or leaders in your organization. Discuss how MUVES can help you and others stay current on technology trends. Include the following in your paper: • Describe how MUVES can help leaders and others participate in professional development workshops and personal learning networks. • Describe your experience with the MUVES. • Length: 5-7 pages References: Minimum of six scholarly resources RESOURCES: Jarrett, K., Levine, C., et al. (2008). Making the MUVE to virtual education. ActiveWorlds: CITEd Research Center Multi-User Virtual Environments for Education.(n.d.). Center for Implementing Technology in Education

Subject Area: Technology

Document Type: Reports

This project has already been completed by one of the Studybay experts. The client rated this project:

Project's rating is 5/5

Price $50

Words 1650

Pages 6

Completed in 6 days

Expert Java S

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