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Research on Collision detection based on First-person perspective in VR games (Example)

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LITERATURE REVIEW Collision Detection for Immersion of Virtual Reality Technology and Game Engines Introduction The 21st century has been characterized by enormous technological advancements. Many people have been connected and many organizational operations integrated with the modern technologies. The entertainment industry specifically in gaming has not been left behind as technologies such as virtual reality collision detection and advanced game engine technologies have been exposed. By definition virtual reality (VR) technology refers to a computer technology that creates an interactive three-dimensional environment that can utilize people’s sensory stimuli such as sight and sound to manipulate or perform a series of actions (Lv Halawani Feng ur Réhman & Li 2015). However the emergence of virtual reality has been supported or rather enhanced by the advancements in technologies such as collision detection and game engine. Collision detection refers to a computational process through which determines whether an intersection between two nodes voxel size computation in collision detection algorithms for virtual reality. Virtual Reality  16(3) 205-213. http://dx.doi.org/10.1007/s10055-011-0199-5 Hubbard P. (1995). Collision detection for interactive graphics applications. IEEE Transactions on Visualization and Computer Graphics  1(3) 218-230. http://dx.doi.org/10.1109/2945.466717 LI H. ZHOU D. & WU Y. (2011). Collision detection algorithm based on mixed bounding box. Journal Of Computer Applications  30(12) 3304-3306. http://dx.doi.org/10.3724/sp.j.1087.2010.03304Lopes H. C. T. (2017). Contextual game design: from interface development to human activity recognition. Lv Z. Halawani A. Feng S. ur Réhman S. & Li H. (2015). Touch-less interactive augmented reality game on vision-based wearable device. Personal and Ubiquitous Computing  19(3-4) 551-567. http://dx.doi.org/10.1007/s00779-015-0844-1 Park E. Kim S. & Lee C. (2015). The effects of virtual reality game exercise on balance and gait of the elderly. Journal of Physical Therapy Science  27(4) 1157-1159. http://dx.doi.org/10.1589/jpts.27.1157 Ponamgi M. Cohen J. Lin M. & Manocha D. (2015). Collision Detection for Virtual Environments andSimulations Using Incremental Computation. Gamma.cs.unc.edu. Retrieved 5 September 2017 from http://gamma.cs.unc.edu/COLLISION_PON/collision.html [...]

Order Description:

This paper should be a literature review about vr technology (history and development) and about collision detection technology. how do game engines utilized the collision detection to realized the immersion of vr games....

Subject Area: Computer Science

Document Type: Annotated Bibliography

This project has already been completed by one of the Studybay experts. The client rated this project:

Project's rating is 5/5

Price $75

Words 2200

Pages 8

Completed in 5 days

Expert Kelvin N

Client Review

Great work!

Positive
09.05.2017

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Subject of the project is Computer Science   Type of the project is Annotated Bibliography

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