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The technical details of libraries use backed native code like Python scientific libraries. Moreover, my work in videogames was exciting because I applied a lot of math especially in procedural generation and in building tools to help our artists. For example, I built interactive layout editors, ripples effects generator and spline editors for many purposes. The use of parametric equations was applied in every game where I had to solve problems like equally spaced distances and generating strange patterns too. For example, programmable generation and simulation of snakes using Bezier curves and shader animations. Right now I am reading much more advanced books like Understanding Machine Learning from theory to algorithm.

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Editing and Proofreading a motivation letter for admission to a master program in Computer Science.

LitTeacher1
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9 in Computer Science

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