ASSIGNMENT ID
534526
SUBJECT AREA Communications
DOCUMENT TYPE Essay
CREATED ON 3rd June 2018
COMPLETED ON 4th June 2018
PRICE
$30
18 OFFERS RECEIVED.
Expert hired: SAMANTHA11

The rise of 5-1 Short Paper: The Rise of Gamification and Games in Society

• Research and identify one instance of gamification occurring in education, industry, entertainment, healthcare, or another area of daily living. • Who was the target audience? • What were the specific gamification mechanics? • What specific desires or needs of the target audience were at the center of the psychological focus of the gamification? • What was the desired end result? 2 pages 3 sources apa
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03 June 2018
User created a project for Communications
03 June 2018
18 experts responded
03 June 2018
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03 June 2018
User hired expert SAMANTHA11 who offered a price of $30 for the project and has experience doing similar projects
04 June 2018
The expert completed the project The rise of 5-1 Short Paper: The Rise of Gamification and Games in Society for 1 day, meeting the deadline
04 June 2018
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04 June 2018
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