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In the latest times it sounds as if America's childhood is becoming more violent. Concern for those facets in our society which influence violent acts is becoming an issue as the tragedy at Columbine High School on April 20, 1999. Many feel one aspect of today's society affecting our country's youth in a negative way is video games. Is this form of amusement really a factor in teen violence? I believe not. We should blame the parents for adolescent violence, not video games. John Holts article, "Kinds of Discipline" says that the youth watch very carefully what people around them are doing and want to do exactly the same. The example of these grownups is infectious (490). Now days the media makes it seem like it is alright for the youth to be watching these violent films and playing these violent video games as long as they have their parents consent. For some reason, though, video games are approached differently. Joshua Quittner, author of "Are Video Games Really so Bad?" States the idea of one's child controlling a digital character whose chief aim is to steal cars and kill police officers is socially harmful. Various studies have proven that children do not really have illusions of performing these items (52). Kids do understand that killing is bad. Most of Us have morals implanted ; they just Have to Be strengthened through parental guidance. Royal Van horn showed in his 1999 article, "Violence and Video Games," a massive stance on the issue is not one of affecting kids actions. David Grossman, a retired Lieutenant Colonel for the U.S. Army and former professor of psychology at West Point believes it's the desensitization parents ought to be worried about. It is not in human nature to kill another and for this reason soldiers have to be trained to shoot instinct (173). In reality, just one-fifth of all American soldiers in WWII never fired their rifle (Quittner 52). For that reason, simulators similar to video games such as Doom and Quake are used to train soldiers how to kill without thinking. This may be true, however, the simulators used reveal real soldiers in enemy uniforms, and users are told to take a single head shot at all enemies in the room. Games like Quake and Doom however similar require hundreds of shots to kill an enemy and don't differentiate between wher...