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As according to a study done by the Kaiser Family Foundation, "8-18 year-olds devote an average of 7 hours and 38 minutes...to utilizing entertainment media across a normal day". In addition to that, but most youths also report to having no rules regulating the quantity of time spent on entertainment websites in the mediums of TV, videogames, along with some other computer usage. Less than 50% actually have rules and regulations about what video games they're permitted to play and what TV shows they can watch. But, I feel that daily media use among children and teens has to be controlled. When it's not, this may potentially result in negative effects, such as carpal tunnel syndrome, obesity, internet addiction, and negative impacts on the brain. For a beginning, the carpal tunnel syndrome may be caused by excessive and repetitive motions of the wrists and palms. Prolonged use of this mouse and keyboard may lead to carpal tunnel since it's required to quickly press buttons in order to fill out the goal in several video games. Whether it be clicking the mouse along with a particular button onto a videogame control, doing either for sustained periods of time will be deleterious to one's health. A simple solution to this problem would be to merely control and restrict the amount of time that children and teenagers would be allowed to use a device that would involve such surplus and repetitive moves. Another consequence is obesity, that's the consequence of caloric imbalance (a lot of calories utilized as opposed to the quantity of carbs consumed). Overuse of computers and other electronic equipment, including mobile devices and tablets, can cause obesity as the user is inactive for a prolonged period of time. Actually, according to the CDC (Center for Disease Control and Prevention), now at th...