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Whether it's match-three games like the infamous Chocolate Crush, first-person shooters like Battlefield Three, or life simulators such as The Sims or Virtual Families, video games are all about us. The debate for many years has been "How do they affect us?" And "Should we allow kids spend as much time enjoying them? Is exposure to matches all the time helping or damaging their growth?" Although some critics and parents believe that any sort of gambling is bad all around, video games teach essential skills that may be utilised in classrooms and work surroundings. Unfortunately for many American households, catastrophe appears to be lurking around every corner; where there's tragedy, there is blame. Schools in America have had shootings by young adults who have injured and killed innocent children. The tragedy is the children's deaths, and the attribute is put quickly on video games. It is safe to say that films, television, and novels all have a consequence of some kind on the viewer or user. The difference with video games is that there is a certain interactivity that's distinctive from other forms of amusement. In television, as an example, watching a sailor get thrown off a boat into high waters is much different from knowingly decided and giving the control to have an avatar physically toss a different player overboard. In the event of high school students Eric Harris and Dylan Klebold, who were the killers at Columbine High School at a highly-publicized school shooting, the boys had been proven to play a mysterious and violent game called Doom. Interestingly , Harris had made a customized variant of the game with extra weapons and victims who could not fight back. Emotional analysts and average viewers alike found this , u.. .