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INTRODUCTION It is widely believed by many that the ever-increasing proliferation of technologies within amusement has had harmful effects on these children exposed to them, with many kids forgoing the more traditional pursuits in favor of digital interaction with internet acquaintances or artificial intelligence. Entertainment today contains a wide variety of technologies including tv (interactive or standard), music, computers, games consoles, toys and the world wide web, to mention but a few. The intention of this study is to determine if these technologies have an impact on the behavior of kids in either a negative or positive aspect. Many experts within the child development area accord to the view which extended periods spent in front of a computer or tv will inhibit a childвЂ™s social growth, thereby creating difficulties when the subject tries to interact with other people as well as being detrimental to their overall physical fitness. Furthermore, some think that violent television programs, computer or electronic games will encourage aggressive behaviour in children. EDUCATION Computers have long been seen as a tool for education within educational settings, in addition to at the house itself. Computer literacy has allowed a large number of interactive applications that вЂteachвЂ™ a number of topics such as studying, math, sciences, etc.. This has increased through the years with more and more goods being targeted at the younger child. A few of these tools promote repetition, an age-old technique for teaching the young, whilst some use or produce the spatial coordination of a child. ADHD sufferers have been seen to produce positive results with technology and computer games are regarded as a fantastic meth...