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Virtual Reality Today's science fiction is often tomorrow's reality. Since the speed of change has quickened, so it appears that we are actually living inside a science fiction movie. Programs on TV continue to market or frighten us with yet more technological break through and using smart new products and gadgets. Over the previous ten years and certainly through the rest of this century, the major representative for these changes has been and will continue to become digital monitor and its derivatives. The Digital Age exploded into life perhaps not with a whimper but a bang. The planet still shakes out of its entrance. The journey was long, but the impact is immediate. Now, for example, the breath of an unborn infant can be captured and rendered observable, and the Dead Sea Scrolls have been bathed in improved color, and Mona Lisa's smile is safely stored in GIF file. Around the world, many homes are lit by dim reflection of monitors. Illuminated manuscripts and graphics coax people to recompose reality by simply clicking in. Mutation is taking place before our billed and filtered eyes. It's a dynamic re-vision that has altered every aspect of life, as we knew it. This phenomenon isn't a fad or a trend, but an evolution. As frightening the new Virtual Technology may seem, it may benefit us in many distinct ways. Thus it's ethical to pursue developing this new area. Virtual Reality History Virtual Reality (VR) as a concept had its beginnings in the 1960s and it is mostly credited to the work of scientists such as Ivan Sutherland and D.L. Vickers . It is a simulation of a real or imaginary phenomenon in a three- dimensional environment. This simulated environment, considered to be real through feeling, is made from virtual objects crea...