Get help with any kind of project - from a high school essay to a PhD dissertation
|Subject area||Self Improvement|
Our digital-minded world has caused much change and progress to our everyday lives. You will find far better, newer video games, televisions, and gambling systems available on the market each year. As is this, an issue has been raised inside our society as to those games and apps becoming increasingly violent and whether this will lead to heightened aggression and violence from people exposed to such material. Others assert that society has been seeing violent pictures for decades without any issues and that giving people the justification that someone may be hardwired into committing a crime by mass press leaves the door wide open to crimes without fear of outcome. This hotly debated topic has been the muse for much research and study within the last several years and, as you will soon see; there are two sides to every story. A study performed in 1983 was one of the very first to compare increased violence into a situation from the external world, not a replicated situation in a lab (Phillips, 1983). With this study, the researcher looked in heavyweight prize boxing matches between 1973 and 1978 and contrasted them to the daily homicide levels (Phillips, 1983). Heavyweight boxing was selected because it had been a nationally watched kind of accepted and even rewarded violent mass media (Phillips, 1983). The outcomes of this study showed a statistically significant 12.46% growth in homicides three days after a prize fight even after mathematically removing all confounding variables such as day of the week or two vacations (Phillips, 1983). This article showed a strong correlation between the mass media violence along with an increase in homicides and as the researcher understood that he would never be able to demonstrate causation working with this newspaper, he even wen...