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The Primary Designs of Journey's End Sheriff demonstrated a great deal of designs in this reserve, which produced it extremely effective. The primary designs had been: Heroism, The fact of battle Sadness/mourning Irony of the play Cowardice/dread Hopelessness of battle The get across section of types of people/officials The dealing of the pressure of battle. Responsibility In heroism, in this text message, we obviously see that Raleigh tries to be a hero but fails. Raleigh (excitedly): "I say Stanhope's told me about the raid". This suggests that Raleigh got a arranged picture of battle (proceed and destroy the foe and become a main character), but he did not understand the truth of it (loss of life). In the text message, we find a calm leading man proven in Osborne. Osborne: "my brands Osborne. Second in control of the business. You can call me 'sir' in front of the men". This suggests that Osborne proceeded to go day time in and time out for his nation and do his responsibility, also though he understood he was heading to expire for a impossible trigger. He was extremely level going also, and was known by everyone by 'granddad', so he produced a great leading man. In the text message, we find that Stanhope is usually almost everyone's leading man (Raleigh's the most). Raleigh: he was skipper of rugger at Barford, and held wicket for the 11". This suggests to us that he was a delivered innovator, as he led college groups, producing him a great head and is usually respected by a great deal of his collies also, as he is normally extremely dedicated to his work. In the fact of battle, in the text message, we find from Raleigh it is definitely extremely tranquil. Raleigh: "I've under no circumstances known anything therefore calm". This suggests Raleigh is usually extremely unskilled, and he can be learning the actuality of battle in this element. In the text, we see that the expectations of Raleigh about the war are extremely different. Raleigh: "it seemed so frightfully quiet and uncanny...