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"Video Game Violence Does Not Cause Violent Tendencies" An In-Depth Look in Video Game Violence and its own Positives Effects "On Tuesday, November 2, while the rest of the nation has been voting, the Supreme Court of the United States heard oral arguments in Schwarzenegger v. EMA, the landmark case in the state of California is petitioning to its re-instatement of a California law prohibiting the sale of deviant or morbid violent video games to minors" (Macris). This instance is a current example of the opponents of video games trying to prove video games are a bad influence on kids and teens. Violent video game opponents have constantly attempted to disprove the favorable effects of video games. They also have been known to make up and mislead with tales of horrible side effects. This essay will show to the reader that many of these various statements against video games and their founders are false. Contrary to resistance arguments, video games actually pose benefits to gamers by reducing stress, providing entertainment, and helping develop motivation that couldn't otherwise be done through conventional means. This essay will attempt to prove that statements made concerning the inappropriateness of movie games are untrue. The reward of playing with video games could be proven in their ability to boost learning, hand-eye manipulation, and this in turn can enable kids and teens to do better in college. Violent video games will help overcome anxiety by giving entertainment without leaving the home, taking everyday pressures out on the characters from the game instead of real life, chooses the teenager's minds off worries and stress of the outside world, and encourages kids to stay out of trouble. Video games c.. .