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A Stronger Video Game Content Rating System is a Must A lot of today's youth are easily influenced by their surroundings. Their surroundings can include their family, friends, college, and even media (tv, music, video games). With technology rapidly advancing, video games are having a much greater effect on childhood. In the last few decades, there has been a steady increase in the quantity of violence inside all media, especially video games. According to Alison Motluk, "greater than 90 per cent of American children play video games every day, and half of the top sellers contain extreme violence" (10). Playing with these video games is having a direct effect on aggression amounts as seen in the current rise of school violence. Many times the people involved have said that they obtained their ideas from playing violent video games. Obviously, with youth violence on the rise, changes need to be made as a way to help control this circumstance. A stricter rating system needs to be implemented to video games, and more importantly the new rating system ought to be heavily enforced wherever video games are offered so that maturity levels are fulfilled prior to being permitted to obtain a video game. Computer and video games are rated using a rating scale since 1994. Video games are rated by the Entertainment Software Rating Board (ESRB). The ESRB utilizes rating symbols on the front of every game to demonstrate the current score of the match. The ratings currently used are early childhood (EC), everyone (E), everyone 10 and older (E10+), teen (T), mature (M), and adults only (AO). These ratings are to signify the maturity level needed to play and understand the sport. The combination of industry and public pressures to utilize evaluations has encourag...