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During the center and past due third century Roman republic period offered rise to the arena video games and became an excellent phenomenon for the Romans. An amphitheater, also referred to as a coliseum, housed these dangerous video games that possibly harmed the audience along with those that participated in them. Gladiatorial fight originated within funerals for deceased influential Romans. These large gladiatorial video games were kept by emperors during funerals of essential roman officials, but were included during additional occasions also. Over time the bond among the gladiator games and funerals decreased, and the upper class placed on the games mainly to improve their social standing and gain favor with the general public. Many politicians kept these extremely known games to greatly help them sway votes of power and recognition (Meijer 2003, 27). вЂњThe arena was the embodiment of the empire.вЂќ (Futrell 1997, 209). The contestants, or the gladiators, acquired more need for the Roman Empire beyond that as their function of entertainment. Alan Baker says in his publication The Gladiator вЂ“ THE TRICK Background of RomeвЂ™s Warrior Slaves that, вЂњattendance at the amphitheater was an important part to be a Roman, an associate of a robust warrior stateвЂќ (Baker 2000, 39). It is stated that the Romans had been known because of their honor and glory as a reflection of the culture they lived in. This may describe why the gladiator games were popular to the citizens perhaps, since the Romans enjoyed monitoring these characteristics through the entire battles. Usually the contestants had been slaves, they were bought and exchanged at the coliseum with the intentions of battling in these video games until their death. Soldiers which were captured at the ultimate end of a fight were chained one to the other a...