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Closure is a really important part of a narrative. Closure or even the deficiency of it accomplishes the goal of a creating a text which readers might want to continue reading in order to discover the ending, it helps to lead the reader onto. The term "closure" based on Abbott is "best known as something people look for in narrative, as want that authors understand and often expend art to meet or frustrate" (Abbott, 57). In the play Waiting for Godot, the lack of closure is extremely evident throughout it. This play considerably follows exactly the hermeneutic code, the degree of questions or answers. This code has enabled for the writer to grab the interest of their readers, due to the reason people prefer to find and understand closures, but also permitting the writer to not give a closure. Moreover, the kind of play, which will be an absurdist, is an significant part the motive behind this play lacking a final. The definition of absurdist is: "An author, performer, etc., whose function presents an audience or relationship with absurdities, typically in depicting the futility of individual battle in a senseless and populous world; esp. A writer or proponent of absurdist drama" (OED). The absurdist genre allows for the drama to not instantly answer the queries, but to make it open so that the reader may interpret the actions to their liking, just as they'd interpret scenarios in real life, where no more events are written in rock. The dialogues and the entire picture of the play allows for simple examination about how the aforementioned claims workout. Employing the hermeneutic code, along with the absurdist genre, together with a lack of closure, the writer has written Waiting For Godot a play written to make the viewer think. From the publication The Cambridge Introduction to Narrative, H.. .