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"Breaking news tonight in 11, three students dead, many wounded after manic sad adolescent lashes out with a handgun" Americans serve witness in recent decades to this frightening yet comfortable occurrence. The reason for the familiar scene is minors suffering from social disorders and aggression. The major focus of attribute is that the entertainment industry including television, films, books, and lately video games. The state of California decided to address the issue of video game violence by passing a law banning minors from buying games which are considered "violent". On the other hand, the law is unconstitutional and unnecessary. The legislation is simple: any game that humanoid characters have been maimed, killed, or tortured is deemed violent. Labels that clearly say 18 must be placed on all games falling under this definition. The legislation requires that any individual buying a match within this class must provide evidence of age. Furthermore, retailers must obtain proof of age before selling the sport or face fines. The law's purpose is to shield minors from games that include violence. However, the California law ignores the Constitution. The First Amendment covers minors' rights to acquire video games, because the matches enjoy the very same protections granted to other forms of protected speech. Carmen Hoyme (2004), notes from the First Amendment Law Review that because video games share properties that other protected media types have, the very same protections are extended to video games and limitations affecting minors' access are allowable because of incitement (pp. 318-385). Holning Lau (2007), writing in the Harvard Civil Rights-Civil Liberties Law Review, clarifies that minors have the right to obtain expressions protected by the First A.. .