The technological landscape performs a primary position in the personas lives of J. G Ballard's Crash. Ballard describes a very constructed world around the characters, and arguably all society. The field of Crash is organized simply by technology through its buildings, objects, and even people. In a general review on the environment of information, the internet Computer Collection Center declares that "increased investments in technologies and requirements … let organizations to bring structure to unstructured data" (De Rosa 35). This can be a fitting metaphor in play in Crash. The technological surroundings is constrained into the downroad throughout Crash, and I view the characters with the novel as unstructured info trying to break free the technology that is seeking to structure them. The heroes attempt to get away technology simply by adopting neo-posthuman and philobatic personalities, although only expand their reliance on the technical landscape that literally consumes them.
The term "Philobat" was coined by Eileen Balint, an object relations theorist from the psychoanalytic school of psychology (25). The term identifies a personality type that enjoys a form of thrills that Balint traces in his book Thrills & Regressions, more over, the opposing personality for the philobat Balint labels as "Ocnophil" (25). The thrills found enjoyable by philobats, conversely simply by ocnophils, include three levels. First a conscious fear to—or from—a stimuli must occur, then an intentional exposure to said fear, as well as the confidence in tolerating the fear with a comprehension of time for safety from your fear. Three examples of the thrills discussed by these types of given rules are provided by simply Balint. They can be related to "high speed" such as motor car racing, "exposed situations" like rock climbing, and new activities such as "new forms of ‘perverse' sexual activities" (Balint 23-24). Very literal forms of the three stages that outline Balint's description of thrills happen to be childhood game titles like hopscotch or label. The conscious fear of the catcher role, and the basic safety of a residence or cost-free zone, provides the first and last stage of a thrill. The 2nd stage is satisfied with involvement in the game staying the deliberate exposure to fear. A more summary form of enjoyment is seen in what the term philobat was produced from: the acrobat. An aerialist analogy much more in tune with how philobats relate to Crash.