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Effect of Mass media Violence on Adolescents Age 12-16

  • Chris Thornton

Source 1:

"Violent VIDEO GAMING and Movies Causing Violent Behaviour Research Finding and Tricks for Parents. Printed on Dec 22, 2012 by Eugene Beresin, M. D. , M. A. in Inside Out, Outdoor In. ONLINE offered by: http://www. psychologytoday. com/blog/inside-out-outside-in/201212/violent-video-games-and-movies-causing-violent-behavior"

Summary:

This article, published in "inside out" provides relevant information. The data given in this article is contradictory as it talks about how "the Virginia technical shooter" Seung-Hui Cho, did not involve himself in violent multimedia and apparently even prevented it while his friends would partake. However, "the Columbine High School shooters" Dylan Harris and Eric Klebold apparently played violent video gaming often and were frequently exposed to other violent multimedia such as films. The NRA (Country wide Rifle Relationship) has accused the advertising of being the cause of such rampages; they say that the violence in media nowadays is having unwanted effects on children and making them do such actions. There were extensive studies in to whether violent advertising impacts children; some studies also show that enjoying an ambitious movie passively can cause a person to behave in a way that isolates them from society or causes them to have addictive personalities. The study that is done has not led to a direct hyperlink between violent media and violent children. The USA gets the highest homicide rate on earth, but japan is one of the primary gaming neighborhoods but have a very low homicide rate near zero. It declares that the cause of these high homicide rates is not because of violent mass media, it's the cause of easy to get at firearms and low restrictions on the utilization of them. The FBI stated that, after looking into the columbine murders while others like it, they found no link between media assault and the shootings. After regulations about not having the ability to sell 18+ rated games were not transferred, it was concluded by courts that they are unable to pass a judgement because of the little understanding of the partnership between media violence and the mental disposition of children. It was also said that as well as having it's cons, media violence also offers mental advantages such as hand-eye co-ordination, research has proven these advantages are widespread in children who partake in violent game titles. Poems such as "Homer's Odyssey" which is highly known for its cultural value, but it is also very violent, this shows how mass media can be violent in many different ways, this is generally taught to children as a regular poem. It has been debated if it actually allows children to cope better with assault in real life. Whether or not violent marketing is not the sole cause of the violent occurrences, it is still a good idea to monitor the contact with such advertising.

Other mass media such as tv set and radio reports informing the community about violent situations such as rape and murder may be a contributing factor to the violence in adolescents if there is such violence triggered. In studies where a sizable group of 7th and 8th quality students were evaluated, it was discovered that about two thirds of the males were involved in violent video games while only one quarter of the girls were involved with violent video games; it was discovered that the reason for this is usually to relieve stress and to escape from actuality as well concerning interact with peers within the network. It had been found that a small ratio of the children who were involved in violent marketing also displayed violent behavior, but this was not anticipated to violent media, it's advocated that the press is but a coping mechanism for the violent behaviour and not a cause. However, there have been no direct interactions found between aggression and violent mass media in the band of college children between 13 and 14, it was but small correlations. Violence in videos and in the television seemed to have an increased relationship with sexuality, it might be more frequent to a young boy if there was any proof sexual acts.

Value:

This source is highly valuable as it gives a great deal of evidence towards how violent multimedia effects children, its general age at which the study is targeted is at the adolescent get older at which I am researching.

Limitations:

The source, although good, is bound as it offers contradictory proof and will not come to any stable conclusions.

Source 2:

"http://www. nssc1. org/role-of-movies-in-school-violence. html [ONLINE] website focused on school related assault".

Summary:

Previous violent institution related events like the columbine shootings and the Virginia Technical murders have confirmed how institution is not always a safe place for children and adolescents to be at. There is certainly fear within the parental body of whether it's safe to even let their children leave the house. Aside from triggers such as stress and basic school anxiety, violent films are a big reason behind the violence within schools. Movies these days are displaying very graphic views of murder and are educating children to become less very sensitive to the seriousness of the criminal offenses. At the age at which the kid discovers the most, a child will definitely figure out how to be more violent through these hostile videos. Children can be educated very easily, nor know the difference between what's right and what is wrong. Violent films could be the cause that a kid could be incarcerated later in life. The government should be made to limit the quantity of violent movies towards the kids by passing works. Children should be completely discouraged by their parents and instructors never to watch violent videos and should somewhat be encouraged to view more educational movies or even to read alternatively.

Value:

This source is relatively valuable as it is compiled by teachers who have experienced first-hand experience with children and know the mental state of the kids. However, stable conclusions are created.

Limitations:

This source is very bias and does not show any proof extensive research into the question.

Source 3:

"Research posted by Virginia Tech in the Journal of Applied Sociable Psychology, done by Adam B. Weaver III and Dolf Zillmann and written by Sally Harris. "

Summary:

This study implies that prolonged contact with violent multimedia can lead to violence. A study was done at a university or college among both male and feminine students in which some students were given non-violent films as well as others received extremely violent movies over a period of a couple of days, after 5 days the students were informed that the experiment was complete but to earn extra credit these were to participate in another experiment that was in fact the next part to the first test. The 2nd test included the students being tested by an examiner to determine what personality traits that they had, the examiner would purposefully provoke the students by expressing they didn't have the correct social skills necessary for the duty. The students were then made to say if the examiner deserved financial assistance or not, it was discovered that a much larger percent of the students who possessed watched violent motion pictures behaved in a more extreme manner; denying the examiner financial assistance even if indeed they weren't provoked while the other group would respond less competitive, both groups do react aggressively when indeed provoked. It had been also discovered that the escalation of assault in a person would occur whether male or female. The effects of the violent films were also over prolonged cycles. Overall it was discovered that the violent videos brought on both genders to do something in a more hostile manner even if not provoked due to the extra work load, it was speculated that the strain of the task turned on hostile images seen in the films.

A second study was aimed at a larger aim for, the target was 200 students. The exact same scenario as test one happened but the students were all designed to watch 4 types of videos, ranging in violence. If the first stage was complete, these were made to take part in the second part which involved conflict resolution. The men who were consider to be socially out casted were shown to have a far more hostile a reaction to conflict quality, the male students who experienced watched the violent movies all had a far more hostile disposition to the sociable situation. Women were found to be less hostile in their solutions whether they acquired watched the violent videos or not.

This analysis was conducted showing the more understated differences in how people who are put through violent media respond. It was targeted at how people would behave in interpersonal situations or if indeed they used harsh words or not, or how hostile these were in their marketing communications with one another. People are more willing to state things that could have been way too inappropriate a couple of years before, and violent multimedia is definitely a contributing factor to the hostility.

Value:

This source is very valuable as it includes a whole lot of evidence that is not contradictory and is conclusive. It shows a defining feature of the result of media assault.

Limitations:

The study was conducted in 1999, which was more than a decade before, this makes the foundation outdated for enough time. The analysis was also conducted with a far more adult test group rather than adolescents.

Source 4:

"Journal Issue: Children and Electronic Advertising Volume 18 Number 1 1 springtime 2008 Authors: Soledad Liliana Escobar-Chaves and Craig A. Anderson. "

Summary:

Violence is something that the people is not new to. Nonetheless it has been increasing in magnitude due to the greater usage of weapons and firearms. Children homicides and shootings are incredibly common, these homicides and violent serves are generally thought to be brought on by poverty and assault within the city. It really is hard to determine if any of the poverty stricken adolescents view any violent media.

Research into multimedia violence has been examined for quite some time. The amount of families and homes that own a tv set collection has increased substantially since the 1950's, in this present day it is proven that 99% of households have a tv set set and can be exposed to such media violence. It has been established that children watch up to 28 hours of Television set in a week. An adolescent will come in contact with over 200000 various functions of assault such as mainly murders and killings.

Researchers claim that children at the age of 4 are most effected by violent media. At that years they don't know the difference between illusion and true to life which causes them to commit violent serves. It's been seen that children at that get older re-enact violent serves using their peers during play. The hero in films is romanticized and causes children and adolescents to idolize her or him. The Hero in the movie often carries around programmed weapons that your youth will see as something that is appropriate and will make sure they are just as good as the hero. Adolescents can also become desensitized to violent works by enjoying them on Television set, it becomes a natural event to them.

Value:

This source is very valuable as it provides information and shows how the violence causes emotional changes within the adolescent mind.

Limitations:

A lot of the info provided is aimed at children and not adolescents.

Source 5:

"The Psychological Effects of Violent Mass media on Children

Aimee Tompkins

December 14, 2003"

Summary:

Media in general will impact the children in some way. Parents say it is good to limit the amount of media children are exposed to and really should be watched for what they view. 60% of mass media on the television in these contemporary times are violent or commit violent functions. Violence is a very popular kind of entertainment. Adolescents can respond to violent advertising by re-enacting the scenes seen on the tv screen. It is know that violent multimedia can result in a lack in remorse and lack of consequence when acting. Violent video games are also very much a reason behind the violence within the community. It has been found that there has been an increase from 3% to 15% of individuals who will be violent after having viewed violent content. It's been recommended that parents limit the quantity of time children and children spend playing video games as well as question if the content within the video came is appropriate for that get older as it triggers these violent reactions. Contributing factors to the quantity of hours spent enjoying violent content as well to be involved with violent video gaming would be the lack of work given to a younger children, parents not encouraging outdoor play and children not being taught how to amuse themselves in different ways.

As well as the press assault, parents and other individuals that communicate with the youth can have a large effect by being impulsively violent, the kid will imitate these activities as that adult would be their role model.

In a contradictory study it was actually found that watching violent advertising does in truth not increase the amount of assault the child serves out, and with violent video gaming it's been found that the child actually commits a reduced amount of violent serves than children who do not entail themselves with video gaming that are violent, this is caused by the young ones being able to work out their violent urges in their dream world somewhat than in true to life. Besides that study it has been said that violent mass media does not effects children in the permanent but only in very short-term, after a few days of not being exposed to violent media, the acts of impulsive assault deteriorate within the topic.

Not one research has produce conclusive data to either support or refuse the actual fact that media violence impacts adolescents and can therefore not be blamed for the violent works devoted by them.

Value:

This source is highly valuable as it offers many different researches in a single writing, it also show the contradictory evidence that till now in my own research only recognized the negative effects of media assault.

Limitations:

The research is not conclusive and is contradictory, giving no clear justification for either quarrels.

Source 6:

"Caroline Knorr Learn how media violence influences kids, and get tips on choosing quality, age-appropriate press. [ONLINE]

http://www. commonsensemedia. org/blog/impact-of-media-violence-tips"

Summary:

Media violence will in fact impact adolescents. This violence can be found in many varieties of media including books, video games, Television set and many other sources. Assault in the mass media is very common and cannot be avoided easily, this is because of the upsurge in technology, so that it is easier accessible to children and adolescents.

Research into the effect of advertising violence has been inconclusive and imperfect, all of that is shows is a high percentage of marketing contains violence and depicts visual activities by the individuals and subjects. It has however been proven that children and adolescents are constantly subjected to these kinds of media, more time is spent observing media than what is spent at college or with their own families.

It can't be shown that marketing violence is a sizable contributor to violence within children and adolescents although it can be said that it's a small contributing factor out of the much bigger variety of violent actions within the entire world such as issue in a adolescent's household.

It is the duty of the parent or guardian or adult responsible for the child to limit the amount of viewing of press they are put through as well as deciding whether or not the content within the advertising of choice is suitable for the kid or adolescent.

Value:

This source is not so valuable as it isn't long enough nor can it give any evidence towards if media violence effects adolescents.

Limitations:

This source provides no clear facts and cannot be used for even more study.

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